Visual Computing
Visual computing encompasses various research areas in which algorithms for the generation, processing and representation of visual and visualizable processes or data are designed and analyzed. The field includes methods for capturing, generating, and manufacturing (e.g., using 3D printing) geometric objects and spatial scenes. Other areas of focus include photorealistic computer graphics, physics-based simulation, visualization, as well as animation and virtual and augmented reality. Furthermore, applications can be found e.g. in the field of human-machine interfaces.
German name: Visual Computing
Designated Speaker: Prof. Carsten Dachsbacher
Specific competencies acquired in the profile:
- Graduates of the profile acquire competencies in the areas of: Image acquisition, image analysis (image processing, pattern recognition), image synthesis (interactive and photorealistic computer graphics, geometric modeling), scientific visualization, information visualization, visual analytics, human-machine interaction, augmented/mixed/virtual reality.
- Other knowledge taught includes topics from signal processing, machine learning, artificial intelligence, cognitive science, parallel and distributed computing, and basic methods from mathematics, computer science, and physics.
- The master thesis must be from the subject area of the study profile.
- The advanced mandatory module Computergrafik must be taken. If the advanced mandatory module has already been examined in the Bachelor's degree, 6 additional CP from the core area must be taken.
- Modules amounting to at least 25 CP from the core area must be taken.
- At least 15 LP of modules from the complementary block must be taken.
- A total of at least 46 CP from 2.-4. must be taken.
A bilingual list of eligible courses can be found on the German page.